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Speak to Nia in the Six Toe Tavern and she will reward you with a Galon 'Griefmaker'. Return the ruby to Captain Belford in LaMut to receive a 100 gold reward. The man there will tell you about the substance that was put in the ale that makes men keep drinking until they are drunk. The exit to the mines is in the northwest corner of the mines. The upper level exit is in the southwest corner of the level. Ask him about the mines and he will tell you that documents and maps were given to a tax collector in Eggley. Betrayal at Krondor Cheats Betrayal at Krondor FAQs. Based on Raymond E. Feist 's Riftwar saga (and co-written by Feist himself), Betrayal at Krondor is a medieval fantasy-themed role-playing game set in the Riftwar universe. The Ghost of Jarel Lycrow (Chapter 2) Take all of them because you will need them to get out. He will offer to teach Owyn Spellcasting and will tell you that his dreams have been interrupted because some spellcaster is doing a dream sending. Inside the ruins you find a door that unlocks with the Key of Lineages. One of them carries a note which will reveal to you a connection between the moredhel and the nighthawks. Open the door of the stable just to the north and return to her. Arlie Steelsoul (Chapter 3) Off to the west, near Sethanon, you will meet Nia in the Six Toe Tavern who will ask for your help. Continue through Lyton to Silden. He will tell you to ask someone named Isaac about the ruby. In a large room to the northwest you find Gamina guarded by some enemies. HANGMAN Swollag, the famous moredhel craftsman, guarantees his work until the end of time. Inside a woman will ask you to help her with her stable door. Continue through the pass into the northlands This staff will allow Owyn to cast magic again. Approach the town of Harlech to the west and cast "And the Light Shall Lie" to get past the soldiers. Enter it from the south by the mountains to avoid the pirates. Go north and inside the house you will find a Crystal Staff. Behind it is the exit. Use the two remaining Vapor Masks to jump into the river and escape the mines. Visit the palace and you will discover that the gates won't open and the Seigneur James is missing. Speak to Nia in the Six Toe Tavern near Sethanon and she will tell that she closed down her shop because it is being haunted. In a house along the way is two sisters who will give you some Leather Leggings for a Tuning Fork. Return the Eliaem's Heart to the Rusalki by the lake and she will give you 12 packages of Rations and a special shell. He will tell you that he used to be young but something sapped his energy in the woods to the east. The maps are very specific. He will tell you that the keep burned down. He will tell you to keep away because you are sick. Inside one of the chests you will find the Interdictor Key. Follow the river north through Sloop to Romney. You will find a password in a chest at the end. To the northwest you will find the passage to the lower levels. Go due north and attack the goblins surrounding the house. Go southeast and you will eventually find Duke Martin. Return back south to the waterfall and use the Knight Piece to enter a cavern behind it. Speak to Arlie Steelsoul and he will agree to negotiate with the Duke of Romney. In the barracks in LaMut, Captain Belford will tell you that a ruby has been stolen by the Grey Warriors. He will reward you with 300 gold and a virtue key. Go back west and then south from Highcastle. Between the tavern and Lyton, you will find Max Feeber's farmstead. Arlie Steelsoul (Chapter 3) Go to Decamp on the Teeth and speak to one of the patrons in the tavern. Speak to Moraeulf and he will give you the password. Follow the coast northwest until you reach the Dwarven mine Mac Mordain Cadal located between Zun and LaMut. Speak to Arlie Steelsoul and he will agree to negotiate with the Duke of Romney. Owyn will join your party before you leave. Travel north past Romney and through Prank's Stone. After you defeat it, Naddur Ban Dok will give you a 150 gold reward. Go left and then north at the next fork. You will find stairs leading down to the lower level in a room on the west side of the level. He will reward you with a Ring of the Golden Way. Their defense will go up by 25. Continue east past Highcastle. Use the Royal Key of Krondor to enter the Palace. Sar-Sargoth is surrounded by many enemies so you will have to fight quite a few battles to escape. Defeat Makala and the two Dreads he summons to protect the Lifestone and bring peace to the kingdom. Restock your provisions from the items inside the house. Behind it you will see a chess board that is missing a knight piece. Inside a woman will ask you to help her with her stable door. Speak to Irmelyn in the tavern in Armengar and agree to free Obkhar from the Naphtha mines. The Temple of Dala (Chapter 3) The story begins as Gorath, a moredhel (dark elf) renegade, who intended to warn the people of Krondor of the upcoming moredhel invasion, is attacked by an assassin. There are two ways you can reveal Navon's true identity as the leader of the Nighthawks: Make two rights and you will come across a magical barrier which is blocking the way to Makala and the Lifestone. Give him one of your Vapor Masks so that he may escape. Continue to the southern end of the passage and if you have Stellan's map you will be able to enter Sarth's library. Owyn will converse with him for a little while and then you will be able to ask him some questions about the area. He will reward you with 300 gold and a virtue key. Click on it and you will be attacked by a powerful Moredhel spellcaster and three moredhel warriors. You will find Steelsoul's house between Sloop and Silden with KEEP OUT signs in front of it. To the west you will find 3 Vapor Masks. Squire Phillip will appear and give you the Waani device. Locklear will remove Gorath's chains and they will force Owyn to come with them so that he doesn't talk. Behind the house is a chest containing a spell, some gold, and a Rapier with a #3 Bless type. Go through the door in the north wall and keep following the passage. You can find Isaac behind a big hill north of Hawk's Hollow. Cast Strength Drain on the Wind Elementals to defeat them. Speak to Moraeulf and he will give you the password. Defeat them and take the Eliaem's Heart from the body of the spellcaster. Go north to the Temple of Kahooli and ask the lector for the identity of the leader of the Nighthawks. You will find Navon Du Sandau near the center of the town. Go to Eggley to the west and use Nivek's key to unlock the shop. You will be allowed to pass but will have to fight enemies on the other side of the pass. You will find the Cup of Rlnn Skrr in a house in the southeast corner of the island guarded by some Pantathians. Chapter 6 - Betrayal You will begin the final chapter in the caverns below Sethanon. Continue south and enter the town of LaMut. Speak to Irmelyn in the tavern in Armengar and agree to free Obkhar from the Naphtha mines. (Your defense will go up by more if you emphasize it.). You will find stairs leading down to the lower level in a room on the west side of the level. In the southeast corner of the area you will find two IronJaw traps in a chest. Enter Dhatsavan's temple near the center of the island by the waterfall. Follow the north bank of the river closely until you reach the western mountains and then go north, hugging the mountain, to avoid the sleeping glade. Return the Eliaem's Heart to the Rusalki by the lake and she will give you 12 packages of Rations and a special shell. You can find Isaac behind a big hill north of Hawk's Hollow. Chapter 2 - Shadow of the Nighthawks Use the password 'GLAMREDHEL' to open the chest inside and take the Exotic Sword. In the barracks in LaMut, Captain Belford will tell you that a ruby has been stolen by the Grey Warriors. Take the picklocks from one of the bodies. In a corridor to the northwest you will find Obkhar. You should look for them and walk everywhere initially instead of sticking to the road. Most of the locks on the grates at the top of the ladders are broken, but there is one good one near the top-right area of the sewers. Go north and inside the house you will find a Crystal Staff. You must follow the spyglass trail to finish the chapter. Moredhel Word Locks Spin the tumblers on the chest until they spell the correct answer to the riddle! The man there will tell you about the substance that was put in the ale that makes men keep drinking until they are drunk. When you leave LaMut and continue south you will attacked by another assassin. Continue along the road to the east and you will come across a house. Return to the town and speak to Peter the Grey in the Inn. In the southeast corner of the area you will find two IronJaw traps in a chest. Travel east toward Raglam and just before the town you will see a broken catapult aimed at the town. Return to Duke Martin and he will ask you to find Tamney the Bard and convince him to return to Northwarden. Return to the Dhatsavan's column and he will tell you where Gamina is being kept. He will tell you that Brother Dominic has the Quegian fever and will warn you to stay away from Sarth. Go west into the town and speak to Count Corvalis in his townhouse. He will also give you the book 'Chapel's Rmur n Whepuns'. Ask him about the mines and he will tell you that documents and maps were given to a tax collector in Eggley. He will reward you with 300 gold and a virtue key. Go south at the first two forks and keep going down the passage. Use the password 'GLAMREDHEL' to open the chest inside and take the Exotic Sword. In the top-right corner of the cave you will find the Geomancer Stones in a chest. He will reward you with a Ring of the Golden Way. Fight the goblins in the room to the north of the entrance and take the Ward of Ralen-Sheb. He will use the Cup of Rlnn Skrr to learn all the spells that Owyn knows. You will see a burial cloth and a shovel. He will give you the ruby and in return you will sharpen his sword for him. Go south and then cross the bridge. He will tell you where the Waani device is located. Return to the Dhatsavan's column and he will tell you where Gamina is being kept. In a large room to the northwest you find Gamina guarded by some enemies. Go east to a farmstead and look in the house. Speak to Nia in the Six Toe Tavern near Sethanon and she will tell that she closed down her shop because it is being haunted. Return to Romney and report your success to the Duke. Enter the town of Raglam and enter Captain Kroldech's house, on the eastern edge of town. Go south to Silden and speak to Joftaz in the Inn. You have two options. Dhatsavan will tell you to return to him the Cup of Rlnn Skrr and he will release Pug. You will find another Brak Nurr at the far west end of the next level. Fight your way north through three tough battles and then speak to Baron Gabot in Northwarden. The high priestess will be suffering from a lack of sleep and none of the priests will be able to heal you are bless your equipment because some spellcaster nearby is doing dream sendings. She will give you a Tuning Fork among other things. He will tell you where the rift machine is located and how to destroy it. He will tell you where the rift machine is located and how to destroy it. In a corridor to the northwest you will find Obkhar. He will reward you with a Ring of the Golden Way. Go back west and then south from Highcastle. Enter Dhatsavan's temple near the center of the island by the waterfall. Owyn and Gorath will begin this chapter on a strange desert world beneath a hot red sun. In a room near the east side of the cave with two chest, use the key ROPE to open the lower chest and take the Abbot's Journal from inside. Go through the door in the north wall and keep following the passage. Enter The Black Sheep Tavern and speak to Jason to get some clues about the murders. Take all of them because you will need them to get out. Go east from his house and cross the bridge. Fight the goblins in the room to the north of the entrance and take the Ward of Ralen-Sheb. Leave the sewers and Krondor. You will find Navon Du Sandau near the center of the town. He will tell you what he knows about the rift machine. To the northeast you will find three pantathians who are causing the energy drain. Use the key THORN to open one of the boxes and take the note that is inside.