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Try to get Axl to whiff. High reward on air hit or Counter Hit, leading into Gun Flame (or Gun Flame (Feint) on Counter Hit) followed by Night Raid Vortex for good damage and corner carry. Jack-O's space control with minions can be difficult to maneuver around, but once Baiken gets in, it's over. 23. Outside of Bomber loops, youve also got a harder time making the most of his low health. Credit: Arc System Works. Her normals might look like they aren't very contestable but you can very much run up and premptively 6P them to stop her. Due to her pressure utilizing projectiles, this disallows Baiken from using parry as freely. Causes floating crumple on ground hit, delaying a follow-up will force stand. Very fast start-up, can potentially throw the opponent out of sloppy pressure or okizeme. I spent one month straight learning I-No. Wall damage in ( ) refers to if opponent is touching the wall. At max range, Pot can play at the mid range effectively due to his big buttons like f.S and 5H. If Sol guardpoints through a strike, the opponent will be stuck in hitstop while Sol continues to move, making it next to impossible for them to escape if they're on the ground. This can be combined with dash momentum to cover large distances extremely quickly. Ram plays in about the same ranges and spaces Ky plays, but she does it better. The high knockback of the follow-up provides strong corner carry and leads into meaty f.S anywhere, though it gives much poorer okizeme mid-screen. Sol steps forward and swings his sword. This is Sol's highest damage OTG, though doing so will sacrifice okizeme and leave Sol vulnerable, especially in the corner, so only do it if it will close out a round. Happy Chaos and Ramlethal both share a deep connection, that being that you simply have to endure the rest on the match suffering in a corner as you hold this mix. 2S is also still useful. His, Faust is a whiff punish fiend so he likes to walk back and use his long buttons in order to try and get these opportunities. This is interesting but definitely but for some chars like Axl are a gigantic knowledge test as opposed to a horrendous MU. Can throw the opponent either forward or backwards. His f.S is a fast, plus on block poke that lies at the heart of his pressure game. What does the symbols of / and /bet symbolize in a dream? This makes pressure that isnt the primary mixup incredibly risky as not only does parry punish these strings, but attempting to counter it leaves her vulnerable to her 4 frame 5P as an AbareAn attack during the opponent's pressure, intended to interrupt it.. Every knockdown is a Strike Throw situation due to parry and Tatami Gaeshi safejumps are the safest way to start the primary mixup. It loses to throws, so try to only use it if the opponent isn't at point blank range. This is the top 1000 but multiplied out by popularity. For example, conditioning the opponent to jump, attack, or backdash upon seeing certain attacks opens up opportunities to punish these responses. Es la conclusin de la historia de Sol Badguy (A.K.A. Win rate. As both hits are overheads, during air dash setups it is possible to cancel the move into j.D to land early and 2K instead, which makes for a mix-up that is fairly hard to see. Baiken's amazing normals control space very well, so moves like f.s and 2S end up being primary pokes in neutral as there isn't much she can do to contest them herself. Pressure has been significantly buffed which gives Testament a much more threatening corner presence that's almost comparable to Ram. I haven't been running from fights and usually opt to fight characters I know I'm terrible against with Zato (see: Axl, Chipp, Sol, etc. Note that non-meaty timings for okizeme will render it vulnerable to throws at close range, and later timings will render them vulnerable to a 6P. If Sol needs to keep his opponent blocking after c.S, an immediate f.S will usually reach even against Instant Faultless Defense. Avoid using the follow-up if the initial attack Wall Sticks so that the wall can be broken by a stronger ender like 5H, 6H, Fafnir, or Tyrant Rave. The two I found were Chipp against Pot and Pot against Doctor Who. Since there will be certain types of people choosing to play May vs Axl or Anji vs I-No and btw certain character scarcity also plays a role, atleast for me personally wether i want to play a certain match up at a point in time, we will have certain people dodging certain matchups or favoring others etcetc. Follow-up knocks the opponent away on hit. As Ram, you might have to rely on faster normals to avoid his spin, but. Guilty Gear -Strive-. If performed low enough to the ground on an airborne opponent near the corner, the Clean Hit version can link into 5K for a full combo, though this is only possible early on in a combo when scaling is low, and the link is tighter against heavier opponents. Mine's Chipp, high level Chipp players are a menace and they always troll me feelsbadman Only use this if strike invincibility is desperately needed while in mid-air. Knocks opponent away on hit, Counter Hit gives a hard knockdown. If anyone else here is interested in this, please check out the code Alex Jaffe wrote here: Anyways, running the code on my own, this is the chart that I got from it: (Sorry in advance for the axis labels!). Air dashing in neutral vs. Axl is dumb and risky but I see people do it all the time for some awful reason. Competent neutral and approach tools that get even stronger with meter. Sol leans forward and slams his sword into the ground. I literally can't even play the game against Chipp. (Ares granting Kratos the power to slaughter the opposing army, Asuka giving Sol the Flame of Corruption to resurrect Sol) but would seek revenge after gaining consciousness . She's really annoying but you can pretty much do things as usual. Search Results - Showing 0 - 34 Of 129. In general, use low-commit moves like your K and P buttons. Nagoriyuki - 5.6. Best Match. It can also be used to guarantee plus frames after a blocked j.S, but the pushback will weaken Sol's pressure afterwards. The attack launches higher and deals more damage at full charge, launching even higher on Counter Hit. Offense. Roman Cancels can be used to combo after it connects for even more damage. Nago's neutral is completely dictated by how much blood he has. Its +3 frame advantage, wealth of frame trap cancel options, low pushback and especially its significant R.I.S.C. Crow beats Sword Toss but this is more of a general inconvenience than a game changer. With the right autoguard triggers, Anji Mito can make explosive plays to punish a foe's advance. ShitsuGuard:AllStartup:29Recovery:Total 52Advantage:-6 on a Hard Knockdown has amazing utility for Anji as it avoids risking a Meaty attack getting parried while enforcing a Strike-Throw scenario or a High-Low with Fuujin. Sol's faster strike invincible reversal. Toggle search. He further explained that Ramlethal is a hard matchup . Sol also boasts a set of versatile defensive moves that complement universal defensive mechanics. The big move to look out for is 2HGuard:LowStartup:11Recovery:26Advantage:-18, as it has the longest recovery and opens himself up for a jump in with Baiken's j.SGuard:HighStartup:8Recovery:19Advantage:. Chipp's speed allows him to maneuver around Ram's big scary moves in neutral, keeping her "honest" to a certain extent. This can be caused by crouching, certain moves, and being short. While its range is shorter than f.S, it functions as a good counter poke at the same speed, as it does not move Sol's hurtbox very far forward while sporting a significantly disjointed hitbox. Guilty Gear Xrd REV 2 is a fast-paced, anime-style fighting game that has captured the hearts of many gamers around the world. Empty hopping is safe and good for baiting out whiffs. The meaning of the symbols of / and /bet seen in a dream. Overview | Frame data | Matchups | Strategy Return to Top. Pay attention to the opponent's meter to determine when to be wary of YouzansenGuard:HighStartup:9Recovery:Landing+7Advantage:-14 (TK) in her mixup. Delay its follow-ups to create oppressive frame traps and mix in dash pressure and throws for a deadly strike/throw mix-up. This is a very small sample size, so should be taken with a big spoon of salt. Best Match. * Proration: Forced 75%. Situational whiff punish at best, funny "why not" move at worst. Trying doing a grounded approach via dash blocking to get in because he has very solid reward off of his anti airs. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. This is a very momentum based matchup, first to break the wall usually wins. Links into c.S on Counter Hit for a decently powerful conversion. Faust - 5.4. Worst Match. Gatling Options: 6P, f.S, 2S, 6S, 5H, 2H, 6H, 5D, 2D. Browse our network 9 . She's plus for days, but you can find an opening if you're patient. Agree or Disagree, but these are my thoughts rig. Battle Version 2.04#ggst #strive #guiltygear #guiltygearstrive #matchups #ggst_br #ggst_so Launches opponent on hit, hard knockdown upon landing. Be careful when throwing out this move in neutral, as its range is quite poor. Useful in air combos for comboing into j.H or directly into j.D when both hits of j.H won't connect in the corner, delaying as necessary to adjust Sol's height relative to the opponent. Averaged it out to get the win rate.I rounded figures to the nearest 5 for the +1, +2, etc. Millia's mobility lets her keep Ramlethal honest in neutral. Has the longest horizontal range amongst all his normals, very fast start-up, and high damage but also has poor vertical range, long recovery on whiff, is very unsafe on block, and cannot be special canceled. Sol launches significantly higher than Volcanic Viper, making him very punishable on whiff or ground block. However, as it hits the floor and is lower commitment, it still has its place as a poke when compared to 2S, allowing Sol to check low-profile attacks with less risk of whiff punishment. Guilty Gear Xrd REV 2 Answer Axl Low Baiken Bedman Chipp Zanuff Dizzy Elphelt Valentine Faust I-No Jack-O' Jam Kuradoberi Johnny Kum Haehyun Ky Kiske Leo Whitefang May Millia Rage Potemkin Ramlethal Valentine Raven Sin Kiske Slayer Sol Badguy Venom Zato-1 Click [] for character's full frame . At close range, 5K is an extremely fast knee with 3 frames of startup, making it Sol's fastest button and tied for the fastest normal in the game alongside Chipp's 5PGuard:AllStartup:3Recovery:10Advantage:-2. Volcanic Viper, the latter of which leads to Sol's most damaging combos in the corner. Combos into Aerial Volcanic Viper or Aerial Bandit Revolver for more damage and a swift knockdown. Leo likes to have meter in neutral so when he lands a stray hit, he can get a full conversion to get into a wall break for positive bonus. Standard Ramlethal offense works fine here. Roman Cancels allow this attack to continue into further pressure or convert into a combo without charging it. However, thanks to its slow start-up and lack of combo utility, this Overdrive is rarely used at all. Be ready to fuzzy a lot when she's on you. Thus, it is a very committal attack that should only be used in situations where you know it will hit. Sol's strongest meterless ender for Wall Break. The hard knockdown leads into strong okizeme, including OTG c.S into pressure in the corner, though it can be sacrificed in exchange for even more damage with an OTG 6H (useful for closing out rounds). Ramlethal is a top character in Justin Wong's Guilty Gear Strive tier list. Her j.S can be a pain to deal with due to how it goes at a unconventional angle and due to Ram's 6P being more horizontal than vertical, it can be hard to AA. Otherwise, Baiken has the advantage with fast buttons like f.s and 5K for close range poking, along with the larger pokes like 2S, 2H, and H Kabari to check approaches. You're gonna be guessing a lot since as Nago makes you block a normal, he can always just special cancel and decide to either be safe or plus. Keep in mind that while this Overdrive cannot be blocked, it also cannot be canceled into or used during a combo. That being said, f.S's pushback means that there are ranges where 5H will whiff. c.S has the most gatling and cancel options of all of Sol's normals, making it very flexible within both blockstrings and combos. SOL; Balance KY; Balance MAY; Long Range AXL; High Speed CHIPP; Power Throw POTEMKIN; Unique FAUST; High Speed MILLIA; Technical ZATO; Shooting RAMLETHAL; Balance LEO; One Shot NAGORIYUKI; Rush GIOVANNA; Balance ANJI; Rush I-NO; Power GOLDLEWIS; Technical Jack-O' Shooting HAPPY CHAOS; Balance BAIKEN; Balance TESTAMENT; Balance BRIDGET; Rush SIN Proper conditioning is a huge part of Sols gameplan. Somewhat slow start-up for an anti-air but has high vertical range (quite a bit higher than 5K). Arc System Works added Goldlewis Dickinson as the first DLC character in Guilty Gear Strive. The Increased pushback in -STRIVE-(characters being pushed apart sooner after a combo or blocking hits, thus returning the gameplay back to neutral state more often) and wallbreak mechanic are seen by part of the fanbase as dulling the okizeme-centric gameplay Gulity Gear is famous for. Goldlewis player: PROMOTE May and Millia! More than other characters at least. Potemkin - 5.8. An untechable throw with more range and damage than his normal ground throw, but with the caveats that it starts slower, always side switches on hit with considerably weaker okizeme, and is slightly more unsafe on whiff. It's a better idea to play more passive and to let her come to you, forcing her to commit to something you can punish. If you let Baiken grab you, she can start to run pressure like. Tier lists in fighting games are fickle, a single balance change can make you throw the whole thing out the window and you also have to take into account player skill, as more often than not . 5th overall. Universal Sweep. Ram feasts on Zato once she gets in but this also goes both ways. 5K > 6S also functions as a frame trap, although 6S will lose to 3 frame attacks and trade with 4 frame attacks. To challenge these normals, Ky pretty much has to commit to. This attack is Sol's best point to use Roman Cancels in most combos. Almost always abbreviated to TK. I want to pre-face this by saying that tier-lists don't matter. This is Sol's only fully invincible reversal, but the first hit has poor range and the entire attack is unsafe on block or whiff. A vital tool in Sol's anti-air toolkit that has greater startup than 5K but is more effective against deeper jump-ins due to its upper body invincibility. Arc System Work's Guilty Gear Strive released this past June, and while players are still learning the plenty of nuanced mechanics the game offers, certain characters are already rising above the rest.. He is top of my chart, even though he doesn't really beat any top-tiers, only going even against them. Faust . Links into 5K on normal hit, while on Counter Hit it links into itself, Night Raid Vortex or a Tiger KneeAn input method to perform a special move in the air as fast as possible after you leave the ground. (2018 and Ragnarok switching Gameplay Style compared to OG GOW and Strive changing and . When a character's hurtbox is entirely beneath an opponent's attack. Remember that the longer you block, the higher the Risc gauge will be, which in turn makes any stray hit from Axl do a ton more damage. Ground bounces on hit, hard knockdown upon landing. Sol lunges forward half-screen with a flaming straight punch. His best poke is 5P/2P at 31/34 frames. You don't like having to work your way in against characters that outrange you. Night Raid Vortex is also evasive, though it is more committal and aggressive in nature. Use it over Wild Throw if follow-up pressure is a higher priority over raw damage. Unsafe on block or whiff while being barely plus on air block, so consider using less committal anti-airs like 5P or 5K instead in most situations. Weird that I'd have them exactly reversed. Indicates an entity that exists seperately from the character was spawned. Due to her poor anti-air game and amazing air game, air approaches are used to move around more freely and punish frugal usage of pokes and H Kabari. Baiken's small stature and large buttons work well to corner Axl. Try to preemptively hit where you think Chipp will be so you can try keeping him locked down. Resources. Axl's fastest Abare option is his 2K, which also has a generous low profile that can duck under Baiken's f.S, so keep a close eye on that move and pay attention to when and where they use that button. Combos into 6S on crouching opponents and links into c.S on Counter Hit. Character Strategy pages generally have at least some basic counter-strategy. Sol Badguy - 4.9. Guilty Gear Strive originally released in June 2021 . Giovanna has red hair and a tanned skin complexion. He's too fast, period. Hits twice. If the knee attack connects while the opponent is airborne, Sol can drop the follow-up for much stronger okizeme or link into 5K to extend combos. 21 sec 18-May-2022 Wanna see me combo into 5K on Counter Hit? Pay attention to this and be less committal with moves at higher Risc values. Baiken threatens her own offense heavily with HiiragiGuard:Startup:1Recovery:32Advantage:, meaning blockstrings that normally go unpunished such as 2D-Tatami Gaeshi and c.s-2H are now vulnerable to parry. [[GGST/ May|Overview]] | [[GGST/ May/Frame_Data|Frame data]] | [[GGST/ May/Matchups|Matchups]] | [[GGST/ May/Strategy#|Strategy]] Return to Top, Frame Data Counterstrategy Reverse Matchup [1]. Day diff. It's 31 frames meaning it's very much reactable. Loss, similar to regular strikes. search. One of Baiken's most annoying tools on block is Kabari, due to how she's built around R.P.S (rock, paper, scissors), she has a stupid amount of gaps that you can get caught by, here's some things you can try doing S Kabari will allow her to get tether after it lands, this is still RPS however. Can gatling from 5K, 2K, or c.S for a mix-up. I am not going to be able to explain it nearly as well as he does, so if you are interested in what I have done, please watch his talk. Published on 3 Mar 2023. This move and the 236K it canceled from are considered one multi-hit attack. Opponent cannot use Blue Psyche Burst on hit or the resulting knockdown. Since Hiiragi can punish a lot of her blockstrings, threaten it and force them to structure their offense differently. I-No - 19. This is also Sol's optimal corner combo ender after causing a Wall Stick thanks to its high damage, single hit nature. In the corner, look out for his tick throws when he utilizes, There is something unique Faust can do on defense, to deal with Ram pressure, he can crawl under. If you get knocked down and she sets up a Yo-Yo, you'll have to hold the mix. Floating crumple on ground hit: Total 33F (airborne 1~19F, standing 20~33F, can block 28~33F). Playing Anji Mito oftens requires high-risk, daring decision making to make his kit work against his foes. Now, I am not much of a programmer, I am just starting and not that confident in my abilities. Wall bounces airborne opponents in the corner. These include Volcanic Viper, a fast DPDragon Punch A move that has invulnerability during its startup, long recovery, and a rising motion. This site is not endorsed by or affiliated with Arc System Works or any other developers whose games are featured on this site. Ram has to stay alert of more aggressive pokes with 2H (to catch with its high active time) and 6H (bigger range), riskier but do threaten the neutral. Here's how you can play Anji Mito in Guilty Gear Strive. Both characters struggle to stop the other when they get going. There are a ton of interesting results that can be seen from this. I "modernized" the Blinkitys version to be more accessible. Guilty Gear -Strive-Anji. May has very strong tools against Axl like after his 2H or 214H are blocked he is minus so she can go for dolphin to punish or close the distance easily. Giovanna is a playable character in the Guilty Gear series who makes her debut on Guilty Gear -Strive-. The opposite of hoping your main will be buffed, ________ thinking. Thus, if a Roman Cancel is available to make it safe, avoid only using it after the second hit. For example, although May has the highest average win chance, she isn't number one in this chart. This page was last edited on 28 January 2023, at 06:50. https://www.dustloop.com/wiki/index.php?title=GGST/Ramlethal_Valentine/Matchups&oldid=372096. Luckily for you, Ram has an annoying combo and great ways to get in. Kratos vs Sol Badguy (God of War vs Guilty Gear), connections in the comments . Hits twice. Frames in the middle of multi-hit attacks which cannot hit the opponent, but are after the move has become active at least once. Second hit can Clean Hit at close range. Please keep in mind the matchup chart is subjective and not all players may agree. Faust - 5.9. Has four active windows, but only hits once. Ya I was watching SQ (top ram player) stream and someone asked her about Ram vs. Pot and she jokingly said "Potemkin wins 100-0" then was like "realistically it's probably close but comes down to the players and match up knowledge". Useful for mashing without releasing the input for crouch blocking. - Difference between the tier scores from today and . However will usually just get him damage and, Faust offense isn't super scary from fullscreen unless he has a bajillion items and you keep allowing him to throw them. We'll take our She def needs buffs now. The two pro players agreed on having Sol Badguy as the best S-tier character, but Justin went on a tangent by saying that Ramlethal was next in line on his Guilty Gear Strive tier list. Its pulled from a small pool of data, while its cute to look at this match up chart shouldnt be taken very seriously. If the first hit connects at close proximity, the second hit will Clean Hit, dealing even more damage and making it highly potent at overpowering Guts to end rounds. On hit, it knocks opponents back in a bizarre-looking ground bounce that can combo directly into Night Raid Vortex. For me it's one of the worst matchups. Slow start-up makes it difficult to use in scaled combos, particularly mid-screen. Try to keep Axl locked down as tight as possible as any escape will lead to more RPS in neutral which can end badly for Baiken. GIJ&IK - Desktop. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Battle Version 2.04Rankings shown are current rankings as at the time of video upload.#ggst #strive #guiltygear #g. 236S has a use in this matchup. Ram has access to a few safe jumps making her Mortobato super easier to bait. It's not reliable to try going for these though. This can be performed either from a jump cancelable normal (an air hit 5K/c.S or a CH c.S) or an early combo Bandit Revolver canceled into either a forward dash Purple Roman Cancel into j.K or a downward dash Red Roman Cancel canceled directly into Volcanic Viper deep in the corner. On top of that, Ram has a much easier time dealing with dolphin RPS, meaning May has to work harder to actually get her hits. Guard crushes on block, leaving Sol at a significant frame advantage and greatly increasing the opponent's R.I.S.C. Only occurs if the first hit successfully connected. Grapplers vs normal people. 6S can be kara canceled into any special move. Privileged 3 frame normal that does it all. As a poke, it is one of the faster 5H normals among the cast, giving it a niche thanks to its large Counter Hit effect making for easy and highly damaging hit confirms (such as Bandit Revolver linked into c.S > kara Volcanic Viper). Don't know if I just sucked at the game, but playing as Zato vs Axl was a fucking nightmare. Important tool for landing Clean Hit Volcanic Viper in the corner. Combos into 2D for a hard knockdown. Games Guilty Gear Strive is a fighting video game developed and published by Arc System Works.It is the seventh mainline installment of the Guilty Gear series, and the 25th overall. Can be Purple Roman Canceled for tricky mix-ups, such as using Wild Throw before the attack is blocked or jumping over the opponent right before it hits for a cross-up. Sol is a character who likes to get up close and personal, but does not sacrifice a balanced toolkit to do so. Any airborne action can evade Heavy Mob Cemetery if timed well, so its usefulness is low if the opponent isn't committed to an action or has 50% Tension to stop themselves. Overall much harder than your usual Ram matchup, but not unwinnable by any means. Sol assumes the same stance he uses for Gun Flame, but doesn't fire a projectile. Strategy. She goes up and down real quick so if you're a reactionary Axl you might have a hard time. Slight ground bounce on hit, hard knockdown upon landing. Occurs after Startup. Vote for Leo's tiers . A Roman Canceled Volcanic Viper can lead into similar damage and okizeme while being safer and leading into a potential mix-up, so consider doing that instead. Anji generally doesn't really have low-commitment options to respond to ram's options in neutral, and his offense and defense aren't particularly scary for her to deal with. It is integral to watch for Chaos' bullet amount and concentration, as they are extremely important to his gameplan. Dashing forward in small increments to force Anji into Hiiragi or 5P Abare range is also recomended. High-level replays may also be found in-game (Main Menu > Collection > Replay > Search). The ground version can potentially be plus on block if properly spaced or if it hits meaty, but the aerial version is always minus on block, if not completely punishable due to its greater landing recovery. Launches opponent and switches sides on hit, hard knockdown upon landing. It doesn't matter if she bodies all the lower tiers if she loses to the top tiers. His fast normals and DP can give Ram some trouble even when she does get him to block, and Chipp himself can have some really scary mixups in the right situations. Builds 1000 Tension once all damage is dealt. Combos directly into c.S, though 5K should be used instead if the forward movement doesn't bring Sol close enough for c.S or the gravity is too severe. This lets Baiken approach more easily than a lot of the cast, and forces Axl to commit to pokes that have longer recovery. Most things Leo does round start loses to Ram's. A particularly strong setup is OTG c.S > f.S followed by quickly tapping back into another c.S, which will put Sol out of throw range and catch the opponent using fuzzy timings for their defensive options. Only 100 matches per match-up. If Chaos uses Concentration or Reload, you can attack with 623P, 214P, or j.214S at short to mid range. Pre-emptively filling space to stop dashes is something Ram will have to do quite frequently but has to be done with low recovery moves or else ram will be whiff punished, Saving your swords in neutral will make it easier for Ram to catch Gio's movement, Ram should try to not whiff her long range normals as it makes it easier for Gio to close the gap. Testament pressure is now something to worry about in this new patch, do not let them lock you down. Instant BlockA special type of blocking done by inputting a block immediately before blocking an attack. This is actually not true. In the corner or on Counter Hit against an airborne opponent, following up 6P with the first hit of Bandit Revolver can link into 5K for a full combo. Overall, Gold has to work a lot harder than Ram does but Ram still needs to know that he's not THAT far off from being able to take her down. Anji has an array of frametraps and mixups to open up Baiken on defense, but is weak to HiiragiGuard:Startup:1Recovery:32Advantage:. An offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. You can run pressure like usual but be careful mid screen as Baiken can do wakeup Hiragi and it's frame 1, meaning it can be a good wakeup option. That means that a person that is willing to fight a certain match up does that knowingly. Hes the best overall balanced character in this game vs the rest of the cast. Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. A strong okizeme tool thanks to its high advantage on block and useful for resetting offense against a defending opponent reluctant to challenge. The Gear Hunters Saga), ambientada en Washington, y que presenta su confrontacin final con That Man, Asuka R. Kreutz.